Started wondering how long I'll play, ended up playing for a while and no idea how long I spent on this single rocket. Was addicting, and I kept saying "just one more flight" until I was up at 9,000m mark. I was slightly annoyed that the piece goes back somewhere on left or right when left-clicking them, rather than letting me move it around again from the same place. 9246 was as far as I was able to reach, hope I might hit 10,000m sometimes later. Great Game!
I've seen a couple games with this concept (Build the rocket on a time frame), but you definitely added something unique with the physics-based pulling of parts. Struggling to build a stable rocket while having to slap together scrap parts is really interesting. I was a bit frustrated losing parts if they weren't connected, and the fact that clicking on a connected part reset it, rather than just letting me pick it back up. That being said, adding a simple restart button so you don't have to watch the full launch before trying again would help this a lot, and the art style is super unique.
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I've seen a couple games with this concept (Build the rocket on a time frame), but you definitely added something unique with the physics-based pulling of parts. Struggling to build a stable rocket while having to slap together scrap parts is really interesting. I was a bit frustrated losing parts if they weren't connected, and the fact that clicking on a connected part reset it, rather than just letting me pick it back up. That being said, adding a simple restart button so you don't have to watch the full launch before trying again would help this a lot, and the art style is super unique.